Tag Archives: Jeffrey Higashi

Take two and check your tricorder in the morning: XPRIZE students design the future of medical diagnosis

XPrize_Rytm

The Rytm student project tackles the “silent killer” of hypertension.

If you’ve ever watched Star Trek, even casually, chances are you’ve seen Captain Kirk, Mr. Spock or Dr. McCoy use a tricorder, a hand-held device capable of detecting everything from an object’s chemical composition to an individual’s vital signs (“He’s dead, Jim.”).

Thanks to the tricorder, the concept of a hand-held non-invasive device that can diagnose whether somebody is pregnant, experiencing abnormal neural activity, or countless other medical scenarios, has persisted as a dream gadget for decades.

But the powerful processing capabilities and the myriad of sensors found in today’s smartphones make a tricorder seem less the stuff of science fiction and more a very tangible, and inevitable, outcome of our current technology.

Or, at least that’s what the XPRIZE Foundation thinks.

Last year the foundation launched the $10 million Qualcomm Tricorder XPRIZE competition to challenge teams from across the globe to design a device (or suite of devices) that can both accurately diagnose a set of 15 diseases independent of a healthcare professional or facility and also provide an appealing and engaging consumer user experience.

Thousands of individuals are participating in this challenge, including 14 students in an XPRIZE sponsored project at Art Center–an activity not part of the Tricorder XPRIZE but that paralleled the main competition–co-taught this past Summer term by Brian Boyl and Jeff Higashi.

In the class, students were encouraged to design a device concept that conforms to the guidelines of the XPRIZE competition. But they were also allowed to take their creations in a different direction altogether, with the understanding that their projects could serve as design inspiration for the final teams–which XPRIZE plans to name later this month–who will be in the running to create the actual medical device. Another possible outcome is that students from this class could join a like-minded team in the competition.

Continue past the break to see some of the projects the students created.

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Asking ‘Imagine If?’: Interaction Design at Art Center

Alumnus Ian Sands PROD 95 in Microsoft's prototyping lab, testing a TouchWall.

This Fall term, Art Center took another step in its evolution and launched an Interaction Design (IxD) degree program headed up by user experience pioneer Maggie Hendrie.

Now, wait a minute, you might be thinking, hasn’t the College been teaching interaction design for years? After all, Art Center has alumni working at Google, Microsoft, Samsung and virtually every company exploring the boundaries of interactivity.

The answer to that, of course, is yes, Art Center has indeed been preparing its graduates to enter the field of interaction design for the better part of two decades.

“Art Center has a long history of maintaining the dynamic between the development of a craft and the application of it, and interaction design is an applied craft,” Hendrie recently told The Dotted Line. “Also, Art Center is already outstanding in the very fields in which interaction is applied: environments, interfaces, products, automotives, social projects and systems.”

Take for example alumnus Ian Sands, the co-founder of vision and strategy firm Intentional Futures, who graduated from the College in 1995 with a degree in Product Design.

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Designing Experiences, Systems and Solutions: Art Center’s New Interaction Design Program

Nikolai Cornell MDP 04 with his Infiniti Interactive Mirrors. Faculty member Phil van Allen consulted on this project.

With recent forecasts predicting that Apple will sell as many as 66 million units of their latest iteration of the iPad this year, its safe to say that what the Cupertino company dubbed as the “post-PC era” is quickly becoming a reality. But the shift from personal computers to tablets is just one aspect of a digital interactive future still being written.

This coming Fall Term, as part of the College’s Create Change initiative, Art Center will launch a new undergraduate Interaction Design degree program, in which students—whether designing a mobile app or a gestural interface for an exhibition—will learn to think deeply about the user’s experience, apply technology creatively and invent new approaches to interaction and design.

We recently sat down with Interaction Design founding faculty members Brian Boyl (Graphic Design, Integrated Studies, Product Design), Philip van Allen (Graduate Media Design) and Jeffrey Higashi (Product Design), who have been busy establishing the framework for the Department’s curriculum in anticipation of the arrival of the new department’s chair. An international search is now underway and an announcement is expected in June.

Dotted Line: Can you describe the academic interaction design landscape and how Art Center’s new program will stand out?

Art Center faculty Brian Boyl. Photo: Steven A. Heller/Art Center College of Design.

Brian Boyl: There are several graduate programs in interaction design in the United States—Illinois Institute of Technology, New York Univeristy and Carnegie Mellon to name a few—but there aren’t a lot of accredited undergraduate programs. We’d be one of the first undergraduate programs to be launched and absolutely the first to be launched in Southern California. That’s exciting. What we’re doing is looking at the core strengths of Art Center. We think the best move in creating this program is to make sure it strongly integrates with our other departments and channels their strengths.

Phil van Allen: Interaction design is by its very nature collaborative, so the idea is to build a strong program that stands on its own but that also has a kind of permeability. For example, we’ve discussed that students in Interaction Design will take Graphic Design and Product Design courses, because those two disciplines are very central to interaction design. Our students will need to have an exceptional foundation of disciplines to be exceptional interaction designers. And then there’s the core of interaction design itself, which they will have to become experts in.

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