Tag Archives: Wearables

Pop-Up sensor salon co-creator Kristina Ortega nails wearables job at Intel

 

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Kristina Ortega and Jenny Rodenhouse offer a new twist on functional nail art using digital sensors which enable users to interact with their environment in new ways.

A few days after celebrating the completion of earning her graduate degree in Media Design Practices, Kristina L. Ortega (MFA 15), swiftly packed up her life in Southern California and moved to Portland to begin a new career chapter with Intel’s New Devices group as a wearables user experience designer.

“Our goal is to launch designers who will question the world or view the world differently, imagine needs and products which may not exist for another 10 or 20 years into the future,” said Anne Burdick, chair of Art Center’s Graduate Media Design Practices (MDP) Department.

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From techno to wearable tech: Study abroad students showcase Berlin-influenced wearables

“Head to Toe, Berlin” was a study abroad upper term course involving ten students from Product Design, Interaction Design, Graphic Design and Illustration. With nine weeks in Berlin, this immersed students in the design, textile and fashion industries of Berlin. Through field trips to designer studios, museums as well as input from professional guest speakers and studio work sessions, students were empowered to develop their own collection of designs focusing on head to toe wearables: apparel, accessories, soft goods, textiles and/or wearable tech.

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Wearing your heart rate on your sleeve: Inside the wearable tech revolution

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By now you’ve heard of Google Glass. But what about bracelets that measure sun exposure? Headphones that double as heartbeat monitors? Or jewelry that unlocks your front door? Are you ready for the dawn of smart watches, smart earrings, smart contact lenses and smart wigs? And no, that last one isn’t a joke.

The “wearables” field is in an early yet promising stage of its evolution. But Art Center, always striving to stay ahead of industry and cultural trends, has had wearables squarely in its sights for years. Today, our students, instructors and alumni are busy imagining where this technology might head next, creating the devices that are paving the way for the future, and questioning how a wearables-saturated world will change our behavior as human beings.

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Art, science, wearable tech and viral video: Art Center at SXSW Interactive

There are as many ways to describe a day immersed in South by Southwest Interactive programming as there were LED screens lighting up every available space around the Convention Center in downtown Austin. But, like many of the tech pilgrims who made their way to this digital mecca, our epic first day at the conference was spent soaking in a free-flowing cascade of ideas about how innovation and technology can be leveraged to improve the way we interact with our work, home, communities, passions and the larger world around us. And at the end of an enlightening eight hours’ worth of events, we came away feeling more energized than exhausted—as if we had just taken a multi-vitamin full of more than the daily recommended amount of inspiration.

This is noteworthy because the same cannot be said of the movie or music components of SXSW, or any other festival for that matter. Skeptical? Good. Read on.

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