You’ve stocked up on coconuts, let the lawn die and sworn off all social engagements before 8pm. But the unflagging pace of alum achievements won’t wait for cooler weather. (more…)
Posts Tagged ‘Alumni’
Alumni from across the country gather to celebrate the life of graphic designer Doug “Big Dog” OliverFriday, April 3rd, 2015
Ask anybody who knew Graphic Design alumnus Doug Oliver (BFA 78) to describe the late designer’s personality and you’re likely to hear “larger than life.”
That reputation rang true last month when approximately 60 individuals—friends, family, colleagues and Art Center alumni—gathered on March 19 at Lithographix in Hawthorne, California for an informal celebration of the man’s life.
The Kansas-born Oliver, who passed away last December at the age of 63, left an indelible mark in the graphic design world. The annual reports he designed for institutions like the W.M. Keck Foundation and Northrop Grumman transformed potentially laborious information into exquisite works that captured the reader’s imagination.
Change/Makers video: Crossing borders and disciplines with Graphic Design and MDP alum Rebeca MéndezThursday, October 9th, 2014
Rebeca Méndez holds Art Center degrees in two different disciplines, Graphic Design (BFA, ’84) and Media Design (MFA, ’97). Her life and work stand as a testament to defying the conventions of those fields by expanding the definition of what it means to be a working artist and designer. She has forged her own path through punishingly uncharted terrain that’s taken her to the arctic tundras of the earth’s poles, as well as many untamed territories.
For these reasons among many others, Méndez was chosen to be the subject of the latest installment in the Change/Makers series of video profiles, which explores the ideas and passions informing the creative practices of some of Art Center’s most innovative and inspiring alumni.
Every artist has a muse: F. Scott Fitzgerald had Zelda; Coco Chanel had Etienne Balsan; and John Waters had…Divine.
For a more contemporary example, look no further than the cover of Art Center’s recently published Graduate Studies Viewbook. It’s there, underneath the diecut lettering, where you’ll find an image of a bright green alginate cast of a human hand.
That hand belongs to, and was one element of, Graduate Art alumnus Michael Zahn’s (MFA 14) thesis show Madita, which was inspired by someone he met as a foreign exchange student at Kunsthochschule Weissensee in Berlin.
In the DARPA Robotics Challenge, teams of software designers and robotics engineers compete to develop robots capable of assisting human recovery efforts in man-made and natural disasters. NASA’S Team Valkyrie approached Justin Chambers (BFA, Product, ’14), and 3D designer Chad Knight and asked if they would “design a cool shoe for our robot.” Chambers’ and Knight’s answer: Affirmative!
The above slide show illustrates the team’s iterative process that yielded a pair of shoes that quite possibly redefined the meaning of a cool pair of kicks. Chambers and Knight’s design comes complete with rover-style treads designed to facilitate the literal version of moon walking—no Michael Jackson moves necessary.
For anyone interested in how a designer comes to land a dream gig designing branded footwear for iconic organizations like DC and NASA, Chambers traces the unlikely journey that lead him to the launchpad for his rocket-ride career in the essay below:
As soon as Kevin Bethune earned his master’s degree in Art Center’s Industrial Design program in 2012, he joined colleagues in establishing a digital innovation boutique to help Fortune 500 clients in health care, retail, consumer products and other industries “figure out how to incubate new ventures within their large corporations,” Bethune said. In early 2014, Bethune and his team relaunched as BCG Digital Ventures inside The Boston Consulting Group.
The new company’s stated mission: to establish “strategic partnerships with the world’s leading companies to create disruptive digital platforms” through “digital innovation, product development and commercialization.”
Edmund Liang is a multidisciplinary artist specializing in transmedia narratives and multi-sensory spatial experiences. Last fall, Liang was named one of Complex Art+Design’s 25 People Shaping the Future of Design and his projects—video games, interactive media, film and animation, motion graphics, photography—are as eclectic as his client list, which includes the Famous Group, Jim Henson Company, Dreamworks, Psyop, Imaginary Forces and Logan.tv.
A self-described “provocateur” in his field, Liang was once an “art kid” in high school who had no idea that there was a world of design. “I didn’t know that the keyboard in front of me was designed,” he recalled. “I didn’t know that the video games I was playing had people behind them.”
By the time it came time to consider colleges, Liang was first attracted to Art Center’s Illustration program and touring the campus prior to enrolling, he said, “I got the impression that it was a very rigorous and serious school. That’s what I wanted.”