Posts Tagged ‘Maggie Hendrie’

How ’90s dreams gave way to interaction design

Thursday, January 31st, 2013

Today is the last day of the Interaction Design Conference (IxD13) in Toronto, the sixth annual conference organized by the Interaction Design Association (IxDA), an international network dedicated to the professional practice of interaction design.

Earlier today, Jason Brush, executive vice president of creative at the Emmy and IDEA award-winning interactive marketing agency POSSIBLE, and the newest faculty member of Art Center’s recently created Interaction Design Department, gave a presentation at the conference titled The Dream of the 90s is Alive.

In the presentation, Brush reminded the audience that the early ’90s — “a time when Mark Zuckerberg was still in grade school, Steve Jobs had yet to return to Apple, and computers still had floppy drives” — was a time in which artists, filmmakers, authors and philosophers made the first technological forays into applications that drive global culture and communication today.

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IxD leader Maggie Hendrie sizes up future of smartphones

Friday, November 2nd, 2012
IxD Dept. Chair Maggie Hendrie

IxD Dept. Chair Maggie Hendrie

Apparently, size might not matter — at least when it comes to the future of smartphones.

The tech world was buzzing this week with news that IBM might have found a way to make microchips smaller, cheaper and faster by substituting silicon with carbon nanotubes.

(Developments in the silicon microchip were what allowed big-as-brick cell phones to shrink to pocket-size smartphones and tablets.)

But Maggie Hendrie, Interaction Design Department chair at Art Center, told Marketplace that size isn’t the most important feature for smartphones when looking ahead.

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Asking ‘Imagine If?’: Interaction Design at Art Center

Tuesday, October 23rd, 2012

Alumnus Ian Sands PROD 95 in Microsoft's prototyping lab, testing a TouchWall.

This Fall term, Art Center took another step in its evolution and launched an Interaction Design (IxD) degree program headed up by user experience pioneer Maggie Hendrie.

Now, wait a minute, you might be thinking, hasn’t the College been teaching interaction design for years? After all, Art Center has alumni working at Google, Microsoft, Samsung and virtually every company exploring the boundaries of interactivity.

The answer to that, of course, is yes, Art Center has indeed been preparing its graduates to enter the field of interaction design for the better part of two decades.

“Art Center has a long history of maintaining the dynamic between the development of a craft and the application of it, and interaction design is an applied craft,” Hendrie recently told The Dotted Line. “Also, Art Center is already outstanding in the very fields in which interaction is applied: environments, interfaces, products, automotives, social projects and systems.”

Take for example alumnus Ian Sands, the co-founder of vision and strategy firm Intentional Futures, who graduated from the College in 1995 with a degree in Product Design.

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Limitless Vision: Maggie Hendrie leads Interaction Design

Monday, July 23rd, 2012

Maggie Hendrie, Art Center's new Chair of Interaction Design.  photo by Chuck Spangler

Maggie Hendrie, Art Center's new chair of Interaction Design.

Looking for that “Imagine If” Question: An Interview with Interaction Design Department Chair Maggie Hendrie

This coming Fall Term, as part of the College’s Create Change initiative, Art Center launches a new undergraduate Interaction Design degree program, in which students will learn to think deeply about user experience, apply technology creatively and invent new approaches to interaction and design.

We recently sat down with Interaction Design Department chair Maggie Hendrie and asked her what prospective students should know about the new program.

Dotted Line:  What is Interaction Design?

Maggie Hendrie: People interact with every object or system in their world, whether it’s human-made or natural. Interaction design is the process and craft of how people interact with artifacts, systems and services. We see this everywhere today in mobile apps, electronics, web sites, games, social networks and public spaces. Interaction design focuses on the user experience; how real people think, feel and behave when they use a product, environment or system.

Does Interaction Design go beyond working with technology?

Absolutely. What’s important is that you care about people and their experiences. You need to be able to ask, “What’s valuable and meaningful for people?” And then you need to be able to blueprint, wireframe, sketch or model what a solution to a problem might look like. (more…)

3×3: Trends in Packaging and Interaction

Tuesday, July 12th, 2011

Tomorrow, join the Graphic Design Department as they present 3×3: Trends in Packaging and Interaction.

Hear from three industry leaders as they discuss how packaging and interaction design are merging, and the entire field of graphic design is shifting. They’ll share their predictions for what to look forward to as design goes beyond the surface.

The speakers are:

  • Chris Hacker, Chief Design Officer, Johnson & Johnson
  • Maggie Hendrie, Strategy Director, UX Designer, Educator
  • James Chu, Product Designer, Branding Strategist, Educator

Don’t miss this great event!

3×3: Trends in Packaging and Interaction
Wednesday, July 13, 7:30 p.m.
Los Angeles Times Media Center
Hillside Campus