Archive for the ‘Entertainment Design’ Category

Captain America soars at the box office, thanks in part to Tim Flattery’s Helicarrier and Quinjet designs

Monday, April 7th, 2014
Tim Flattery Captain America 6 of 7

Art by Tim Flattery for “Captain America: The Winter Soldier”

Marvel’s Captain America: The Winter Soldier flexed and flaunted its superpowers at the box office during its opening weekend, earning more than $300 million worldwide. With those kind of numbers, it clearly wasn’t just fanboys (and girls) vying for an early glimpse at Hollywood’s latest super-sized comic book adaptation.

This widespread embrace was particularly gratifying to Art Center Entertainment Design Chair (and resident alpha fan), Tim Flattery, who collaborated with production designer Peter Wenham on designs for the movie’s spectacular Helicarrier (yes, an airborne aircraft carrier) and the Quinjet. “I love working on comic book movies,” Flattery said.  “I’ve always been a fan and read comics as a kid.” (more…)

Gunwolf: The student-created transmedia comic about a shoe-gazing Yakuza hitman

Tuesday, March 25th, 2014 recently published the following piece about a transmedia comic book collaboration between Art Center alums, Nick Ebeling BFA FILM 01 and A.P. Menzies BFA FILM 00. Please join us in thanking LAMAG  for graciously allowing us to deliver this inspiring story of creative ingenuity to your digital doorstep. 


Art, science, wearable tech and viral video: Art Center at SXSW Interactive

Wednesday, March 12th, 2014

There are as many ways to describe a day immersed in South by Southwest Interactive programming as there were LED screens lighting up every available space around the Convention Center in downtown Austin. But, like many of the tech pilgrims who made their way to this digital mecca, our epic first day at the conference was spent soaking in a free-flowing cascade of ideas about how innovation and technology can be leveraged to improve the way we interact with our work, home, communities, passions and the larger world around us. And at the end of an enlightening eight hours’ worth of events, we came away feeling more energized than exhausted—as if we had just taken a multi-vitamin full of more than the daily recommended amount of inspiration.

This is noteworthy because the same cannot be said of the movie or music components of SXSW, or any other festival for that matter. Skeptical? Good. Read on.


Oscar-nominated VFX whiz explains what makes an award-worthy special effect

Wednesday, February 26th, 2014

Film instructor and alumnus Dan Bartolucci is in demand as an Autodesk Flame® artist and VFX editor.

With the Oscars just days away, we decided to chat with Film instructor and alumnus Dan Bartolucci who, as a member of the Lola Visual Effects team, is Academy Award nominated for best visual effects for Lone Ranger. Visual effects tends to be one of the more mysterious and mystifying categories, capable of stealing the spoils of a perfectly predicted Oscar pool from the savviest of movie buffs. With that in mind, we sought answers from the ultimate insider. Bartolucci is an esteemed Autodesk Flame® artist and VFX editor who remains very dedicated to his alma mater, where he currently teaches two classes. He can’t reveal the title of his current project but we’ll be sure to find out and let you know when it’s available for public consumption.

Immediately after completing Art Center’s undergraduate film program in 2010, Bartolucci ignited a VFX career that’s been soaring ever since. He has conjured many memorable feats of special effects magic, including shrinking Chris Evans in Captain America, aging the lead actors at the end of Harry Potter and the Deathly Hallows Part 2, and emaciating Bella in Twilight Saga: Breaking Dawn Part 1.


Illustrating an argument for a Disneyland Down Under

Monday, January 13th, 2014


The mighty Kauri tree

The mighty kauri tree

If you’ve always thought Imagineers—the creative elite who design immersive entertainment experiences for Disney theme parks and resorts—needed engineering or movie industry backgrounds, think again. In 2013, the annual ImagiNations Design Competition, established in 1992, was swept by a team of four Art Center Illustration majors: upper-term students Jennifer Cho and Sunmin Inn, and recent graduates Angela Li ILLU 12 and Sophie McNally ILLU 12. All on the Entertainment Arts track and already good friends, they collaborated on the project that won First Place and Best in Show in this prestigious competition designed to promote diversity and inspire curiosity about cities around the world.


Fall 2013 Graduation Week: So many faces going so many places!

Wednesday, December 11th, 2013

This Saturday, following years of all-nighters, critiques, finals, internships and hopefully some fun, 153 Art Center students will graduate. As that day approaches, we take time to celebrate these creative and talented individuals who are about to take on the world and, as is custom at our Fall Graduation, we also honor alumni who have already paved the way. Here’s the lowdown for the week.


Thursday, December 12: Graduation Show Preview
Industry leaders, employers, corporate partners, donors and alumni get the first look at the Fall term’s graduating artists and designers at the invitation-only Graduation Show Preview. This event, hosted by Alumni Relations to welcome new graduates into the community, gives our graduating students an opportunity to network with potential employers and fellow alumni. The show features student projects from major fields of study at Art Center, including Advertising, Entertainment Design, Environmental Design, Film, Graphic Design, Illustration, Photography and Imaging, Product Design, Transportation Design, Graduate Film and Graduate Industrial Design.

Graduation Show Preview will be held at Hillside Campus from 6 to 9:30 p.m., with a private reception immediately following.

Friday, December 13: MDP Work-In-Progress Show
Media Design Practices is holding a work-in-progress show from 6 to 10 p.m. in the Wind Tunnel Gallery at South Campus (950 South Raymond). The MDP/Lab track will be presenting thesis work in progress from their Ciphertexts & Cryptoblob inquiry and the MDP/Field track with be featuring projects from Kampala, Uganda.

Saturday December 14: Graduation
Join us in the Sculpture Garden at Hillside Campus from 4 to 6 p.m. for our graduation ceremony. At the ceremony, we will honor three of our alumni who will be presented with Alumni Awards. This year, all the awardees received degrees in Product Design. Gordon Bruce will receive the Lifetime Achievement Award, Stan Kong will receive the award for Outstanding Achievement and Spencer Nikosey will receive the Young Alumni Innovator Award.


Entertainment design students restore Halloween’s fading fear-factor

Thursday, October 31st, 2013

Let’s face it: Halloween has become scarier than ever before. Unfortunately, that’s happened for reasons that have little to do with the ghosts, goblins and the great gobs of candy that began as Celtic custom marking the death and rebirth signifying the of the harvest season. Over the past decade or so, Halloween has been co-opted by profit-hungry pop-up superstores hawking disposable “Scream” masks and spooktacular inflatable lawn decorations to consumers hoping to purchase a more sanitized version of the collective cultural experience.

But as Halloween has become more homogenized and commodified, there are fewer surprises that await revelers, leaving a major deficit of the kind of adrenaline-spiking thrills that have defined the mythic tales that have defined the holiday, like Washington Irving’s “The Legend of Sleepy Hollow” and Edgar Allen Poe’s the “The Tell-Tale Heart.” In other words, all treats and no tricks makes Halloween a very dull holiday.

It’s time fright back into Halloween night. With that in mind, we’ve resisted the temptation to celebrate the proliferation of clever (but defiantly un-scary) costumes referencing politics (the debt ceiling) or pop culture (“Breaking Bad”). Instead, we’ve plumbed the deepest recesses of the creative firepower on hand at Art Center for the kind of mythically unsettling visual storytelling that evokes a low-grade version of the terror that follows a night of spooky campfire stories. The above slideshow is a curated selection of images by current and former Entertainment Design students, whose work often involves conjuring the reference points for otherworldy cinematic sci-fi fantasias. You’ll also find the artist’s explanation for the ideas informing the dark and twisted images which capable of sending the fragile among us sprinting to safety. Care to join us in our effort to re-haunt All Hallow’s Eve?

Student profile: Christina Yang’s Art Center coming of age story

Wednesday, August 7th, 2013
Self portrait by Christina Yang

Drawing of Christina Yang at work by Madeline Ocampo

Christina Yang began attending Art Center when she was 12 years old. But hold off on calling her the Doogie Howser of the design world. She simply followed her passion for visual arts through every phase of the College’s curriculum, from its public programing for underage artists to full-fledged matriculation.

She began her journey with Art Center for Kids courses. She then continued her studies in the College’s Saturday High program while attending Los Angeles County High School for the Arts (LACHSA) before being recently accepted as a full-time student in the degree program. She starts Fall 2013 as an Entertainment Design major.

Dotted Line: Why did you choose Art Center?

Christina Yang: My father went to Art Center, so attending the Kids program felt natural. But I also kept returning chiefly because of the high quality instruction I received. While other children’s programs were rather loose and directionless, Art Center instructors taught me core skills with a great deal of structure balanced with encouragement. My age never mattered. The teachers were never condescending. We had the privilege of being exposed to Art Center’s disciplined, focused, rich learning environment, which helped us begin to take ourselves seriously as artists.


From Breaking Bad to Modern Family: 2013′s Emmy noms confirm TV’s at the top of its game

Wednesday, July 17th, 2013
Aaron Paul and Bryan Cranston in Breaking Bad

Aaron Paul and Bryan Cranston in Breaking Bad

I write this day before the Emmy nominations are announced. As a member of the TV Academy I vote for the Primetime Emmys; and for several years now it’s been hard to choose a favorite in each category.  This year in particular has had an embarrassment of riches when it comes to outstanding TV.

Rather than try to predict the nominees (to be announced tomorrow) or the winners (revealed during the live broadcast on September 22), here is a very subjective list of can’t-miss current series. I am also including some guilty-pleasure shows I’ve been known to watch, none of which run the risk of getting an Emmy nomination.

Sometimes I come late to a series that has already become a phenomenon (24). Or I’ll skip it all together (Lost.)  I mention this to explain why I am the last person on the planet not to be caught up in Game of Thrones mania.  I watched the first episode and didn’t find a good reason to come back to that world or those characters.  But everyone tells me it grows on you, so I will catch up one of these days.

Another reason I’m not actively seeking another series to watch is that there are so many great ones that I’m hooked on already.


Entertainment Design Presents The Intern Show

Thursday, April 4th, 2013

Join Entertainment Design students and Chair of Entertainment Design Tim Flattery at the Intern Show on Sun., April 7, 12–5 p.m. on the Hillside Campus.

Entertainment Design

Entertainment Design concept art

The event, open to employers in the film, animation, theme park and gaming industries, showcases second- through seventh-term students looking for summer internships. Students will display environment, character, hardware and story concepts, plus portfolios and sculptures.

Internships are an integral part of the educational experience, and those offered to students in Entertainment Design can lead to lucrative work. Production designers, art directors and other recruiters consistently come to scope out the talent. In the past, students have earned internships at Disney, Pixar, DreamWorks, Sony, Blizzard, Mirada, 343, Riot Games, Thinkwell and more.

Entertainment Design student Brandon Liao was in his fourth term during last year’s Intern Show when he had the opportunity to talk with an art producer from Riot Games. She was so impressed by his character designs that it led to an internship where he created new champions and costumes, or “skins,” for the multiplayer online battle arena (MOBA) game “League of Legends.” He’s now working at Riot part time. “It’s actually really fun, because every assignment you’re doing something completely different,” said Liao.

RSVP by emailing, or calling 626.396.2464.