Bruno Gallardo shows off his Zero Motorcycle prototype to alum Miguel Galluzzi of Aprilia/Piaggio. Photo by Jennie Warren
A fresh crop of creatives, 205 strong graduated from Art Center this past weekend, ready to harvest and haul their skills to the marketplace. The first pages of these grads’ yet-to-be-told professional narratives could involve launching a start-up, diving into a new position at a high-profile agency or escaping on a global adventure to see the world and collect some inspiration in the wilderness instead of the concrete jungle.
We decided to check in with a few during Spring 2015 Grad Show—our annual recruitment open house.
With its bookcases full of toys, games, models and monstrous action figures, the lobby of Scribble Pad Studios could double as a Comic-Con booth or a teenager’s fantasy boy-cave. Not far off is a large room full of people mouse-clicking in front of monitors containing the dark landscapes of video games. While this kind of activity might get a person in trouble at most other jobs, the work is all about play at this entertainment design firm, founded by Art Center Alum James Paick (Illustration, ’04), specializing in character, creature and concept design for video games, TV and film.
Paick, who founded Scribble Pad in 2008, didn’t attend Art Center with the intention of becoming an entertainment designer. In fact, the Entertainment Design department didn’t yet exist back then. But in the years since, it has become one of Art Center’s most sought-after degrees, which has inspired the launch of the new Character Animation track in Entertainment Design, now accepting applications for Fall 2015.
Ultimately, it was Paick’s passion for popular culture and science fiction informed his illustration work, which he leveraged to land work in various video game design firms before he set out on his own and launched his own business. There’s a lot to admire about James Paick (the subject of our newest Change/Makers alumni video profile) who now spends his days creating fantasmagorical alternate realities and conjuring the creepy creatures who inhabit them. Check out the above video and the Q&A below to learn more about his creative inspirations and the wisdom behind making work out of the booming business of play.
As you plan your viewing party and fill out Academy Award voting ballots before the winners are revealed Sunday night, consider these opinions from our working professional Film Department faculty. The race for Oscar gold is nearing the finish line, so we asked our panel of experts not only what they think will win but what movies they would like to see recognized in various categories and why.
May the best film take home the biggest box office regardless of the number of statues the cast and crew collect.
On the occasion of his recent feature filmmaking debut, we invited Illustration alumnus and Linkin Park turntablist Joe Hahn to share his thoughts on the creative process and his Art Center experience.
I attended Art Center in the fall of ’95. Having a love for comics, illustration and films, I knew that I wanted to pursue a life where I could create things. Attending Art Center for 2 semesters was the beginning of the journey I’m still on. For me, it was an institution of talented instructors and a mixed bag of talented students that were on a journey of their own. Although, my focus at the time was Illustration, my mind didn’t settle on the fact that I would settle on that as a career. It was more of a feeling than an intellectual acknowledgement that I would realize years later. However, many of the principals in the foundation of art and illustration are principals that I apply to all of my creative endeavors that anchor much of my intentions. These endeavors include art, music, film and communication.
Spike TV’s Framework, a furniture design reality show, features Product Design alum, Nolan Niu as a judge
From Oxygen’s Street Art Throwdown to Spike TV’s Framework to the 2015 Academy Awards to Toyota’s MIRAI—Art Center alumni were featured across the media landscape, doling out expertise on art and design-based reality shows and creating inventive animation and futuristic vehicles. See the full scope of this month’s alumni accomplishments below.
Today, Buzzfeed published the following photo essay, featuring Product Design alum Edward Eyth’s “Back to the Future Part II” concept art. The piece offers a prescient glimpse at the 1988 sketches of the futuristic world of 2015. What better way to kick off the weekend than by looking back at an Art Center alum’s vision for the future that is now.
Cloud 9, an award-winning Barcelona-based firm known for its dynamic, cutting-edge architecture, has collaborated with Art Center’s Environmental Design Department to design and fabricate a work/play pavilion for a residential site located on Spain’s Costa Brava.
Students from multiple disciplines were challenged to create an innovative structure that would draw inspiration from the local environment (a Mediterranean hillside amid tall pine trees), integrate new media, and become a case study for future projects. Cloud 9 director Enric Ruiz-Geli, imbued by Buckminster Fuller’s interest in natural geometry and parametric design, gave students their brief in February 2013 and followed up with regular visits as the project progressed. Concepts were developed and prototyped at the College’s Hillside Campus in Pasadena before being implemented at the site in Spain.
1966 Batman TV Series Batmobile designed by George Barris
Four authentic, full-scale Batmobiles will roll onto the field at Art Center’s Street to Screen: Car Classic 2014 event this Sunday. Exploring the impact transportation and entertainment design has had on Hollywood and the entertainment industry—on camera, on the road and behind the scenes—this year’s Bat-tastic concours confab will host a critical mass of the caped crusader’s legendary vehicles.
Viewbook photographer Stella Kalinina (BFA 13) with the finished product in hand. (Photo by Chuck Spangler)
Remember when you were shopping around for college? You were likely deluged with thick catalogs and eye-catching viewbooks sent by institutions vying for your attention. Even in the internet era, the printed viewbook remains a vital tool for communicating a school’s value proposition to prospective students—especially when it comes to art and design schools.
Art Center’s 2015–2016 Viewbook, showcasing student work in 11 undergraduate and six graduate degree programs, was published in September, both in print and online. Content and design for the biennial publication are developed by a core team of Marketing and Communications staff members, in collaboration with Kit Baron, senior vice president, Admissions and Enrollment Management, and the College’s Provost Fred Fehlau.
High-quality visuals are key to the Viewbook, which this year features contributions from photographer Stella Kalinina (BFA 13), commissioned to capture student life on campus and in classrooms. It was a large and complex project, one that Stella was well prepared for as a recent graduate of the College’s Photography and Imaging program, with its emphasis on technical and professional skills along with creative expression. (more…)
The Star Wars Rebels crew from L to R: Sabine, Chopper, Kanan, Ezra, Zeb and Hera (Disney XD)
As the concept artist for the original Star Wars trilogy, Illustration alumnus Ralph McQuarrie (BFA 56) was instrumental in the creation of those films’ fantastical characters and settings. In fact, the late McQuarrie’s pre-production paintings he created in 1975—including depictions of the villainous Darth Vader, the Millennium Falcon starship and the Death Star space station—were instrumental in convincing 20th Century Fox to fund the first film.
“He was one of the main godfathers of concept design,” says Tim Flattery, chair of Art Center’s Entertainment Design Department of McQuarrie. “His groundbreaking work on Star Wars catapulted visual storytelling to a new level and will continue to inspire concept artists for generations to come.” (more…)