Today, Buzzfeed published the following photo essay, featuring Product Design alum Edward Eyth’s “Back to the Future Part II” concept art. The piece offers a prescient glimpse at the 1988 sketches of the futuristic world of 2015. What better way to kick off the weekend than by looking back at an Art Center alum’s vision for the future that is now.
Tag Archives: Syd Mead
Holy grand slam, Batman! Batmobiles times four on display at Car Classic
Four authentic, full-scale Batmobiles will roll onto the field at Art Center’s Street to Screen: Car Classic 2014 event this Sunday. Exploring the impact transportation and entertainment design has had on Hollywood and the entertainment industry—on camera, on the road and behind the scenes—this year’s Bat-tastic concours confab will host a critical mass of the caped crusader’s legendary vehicles.
Art Center’s ties to the Dark Knight extend well beyond transportation. Entertainment Design Chair Tim Flattery designed the Batmobile Val Kilmer used in the 1994 film Batman Forever. Alumnus Harald Belker (BS Transportation Design 90) created the 1997 Batmobile George Clooney drove in Batman and Robin and Illustration Chair Ann Field worked on character design for Uma Thurman’s Poison Ivy in that same movie. Alumnus Zack Snyder (BFA Film 89) has added the great detective to his latest Superman epic, Batman v Superman: Dawn of Justice, scheduled to be released in 2016. And who owns Batman/DC Comics? None other than Warner Bros., led by Trustee Greg Silverman, who reigns as its President, Creative Development and Worldwide Production.
Art Center alumni notes: August and September 2014
Art Center’s enterprising diaspora has been making a creative impact far and wide during August and September. Here’s a primer of the past two months’ worth of alumni accolades and accomplishments.
Want to come to Art Center? Get to know Stan Kong
Nearly every current student and graduate passing through Art Center’s doors has encountered the mentorship and teaching of Stan Kong. While that may be a slight exaggeration, Stan (his chosen moniker over ‘Mr. Kong’) has been responsible for shepherding more students to Art Center than any other. He is a living embodiment of Art Center as both an alumnus (BS 83 Product) and long-time faculty member. Wednesday night over 150 alumni, parents and children of former students, current students, friends and past and present colleagues came together with raised glasses and warm embraces to celebrate Stan’s lasting impact on the institution. The reception included attendees both young and old, as well as legendary (Syd Mead, BS 59 Transportation) and influential (Pasadena Mayor Bill Bogaard). The student dining room filled with laughter, shouts of, ‘I love you Stan,’ and even a few tear-filled moments. Speeches were given, which included an announcement from Provost Fred Fehlau (MFA 88 Art) awarding Stan the well deserved title of Adjunct Professor.
“Tron” at 30: How Art Center Helped Power the Grid
This year marks the 30th anniversary of Disney’s Tron, the movie which introduced a generation to light cycles, identity discs and a glowing spandex-clad Jeff Bridges. It was also the first time most filmgoers marveled at computer-generated special effects.
The history and evolution of Tron wouldn’t be the same without the work of a number of members of the Art Center community who were involved in the groundbreaking film, its 2010 sequel Tron: Legacy and the current Disney XD animated series Tron: Uprising.
To celebrate three decades of “the grid,” let’s take a look at how Syd Mead TRAN ’59, Eric Barba TRAN ’92 and current Entertainment Design student Annis Naeem helped shaped Tron’s digital frontier. Continue reading
More from Syd Mead on Sentury II
Legendary visual futurist and Art Center alumnus Syd Mead stopped by Art Center last month as part of the Design Studio Press Spring Lecture Series.
His lecture traversed the history of automobile design, the future of transportation, his early work for Ford and U.S. Steel, his work on Blade Runner and his latest book Sentury II.
We followed up with the designer via email to ask him about Sentury II.
Dotted Line: You mentioned in your lecture that the cover of Sentury II is intended to look like a metallic artifact that might be found in the future. What’s happening in the scene depicted in the artifact?
Mead: On the left of the spine of the book is a series of manifolds, circuitry and panels that simulate the energy feed to the image coherent side at the right (the actual cover of the book). I show a stylized, ceremonial figure just to the right of the book spine (the center of the overall artwork) and a horizontal split that reveals an energy source (heat? photon glow?) from behind the front surface of the plate combination.
At far right, just above the glowing energy source horizontal is a tableaux of figures and fixtures. One figure is entering a vehicle of some sort while behind him are a series of figures depicting a montage of social interaction, stylized foliage and geometric alignments that eventually go parallel to the outer edge of the ‘artifact.’
I imagined that this entire piece might have been dug up, cleaned off and somehow energized to bring the overall surface detail into view. The overall look of the cover art is a deliberate homage to the cover of Sentury II, which I painted first.
Syd Mead: “The Future Starts Right Now”
Legendary visual futurist and Art Center alumnus Syd Mead stopped by Art Center’s Ahmanson Auditorium last week as part of the Design Studio Press Spring Lecture Series.
The always entertaining Mead delivered a presentation to a packed house whose attendees included The Lord of the Rings visual effects director Paul Lasaine, Megamind concept artist Samuel Michlap and Tron: Legacy vehicle designer Daniel Simon.
Mead’s lecture traversed the history of the automobile (“My total contribution to Americana automobilia is the taillight of the Ford Falcoln Futura.”), the future of transportation (“Antigravity is the answer for designers who don’t like to draw wheels.”) and his favorite color (“Cherenkov radiation blue, a fascinating optical phenomenon.”).
He also touched on Blade Runner, his early work for Ford and U.S. Steel, his latest book Sentury II and why the future is so difficult to predict.
Here are some highlights from his presentation.
On creative control:
The idea of controlling your creative idea right to the final format? That will never happen. Or rarely. Your ideas will go through a series of committees, compromises and pummels every single time.
On doing things by hand:
I learned how to hand-letter at Art Center, and that was very good training for drawing perfect ellipses. I still use gouache, which is putting paint on cardboard with animal hairs at the end of a stick. I know that’s not very romantic, but it works. All of today’s rendering software and code is made deliberately to mimic the hand-drawn technique.
Syd Mead on Campus Tuesday
We’re excited to have the legendary visual futurist Syd Mead on campus tomorrow as part of the Design Studio Press Spring Lecture Series.
He’ll be discussing informed imagination and his new book, Sentury II. A book signing will follow the lecture.
Mead, a 1959 Transportation Design alumnus, is best known for his work on Tron, Bladerunner and Aliens, as well as for the creation of the V’Ger for Star Trek: The Motion Picture. He’s a favorite of ours; we’ve interviewed him here before about Tron and discussed transportation design with him in Outer Circle.
The event is free and open to the public. However, space is limited, so RSVP at facebook.com/designstudiopress.
Design Studio Press
Spring Lecture Series presents:
Syd Mead
Tuesday, April 12, 1 p.m.
Ahmanson Auditorium
In the meantime, check out the video below made by the Tribeca Film Institute:
2019: A Future Imagined from Flat-12 on Vimeo.
Catching Up With Syd Mead
As the buzz around Tron: Legacy reaches a fever pitch leading up to its opening this weekend, our thoughts naturally turn to the original Tron and our beloved alumnus Syd Mead, whose designs are synonymous with the groundbreaking film.
A 1959 Transportation Design graduate, Mead is best known for his work on Tron, Bladerunner and Aliens, as well as for the creation of the V’Ger for Star Trek: The Motion Picture.
We caught up with Mead this week to find out what he’s been up to, and his thoughts on the new Tron.
Dotted Line: You’ve been busy. Tell us about your latest projects.
Syd Mead: My latest complete project was two food service designs and installations in New York City. FoodParc at ground level off Sixth Avenue and Bar Basque, the second level lounge and restaurant. My designs started, literally, on 8.5” x 11” sketch paper on the way back from New York after the first meeting with the architects, Philip Koether, Architects. The designs were faithfully reproduced by Koether’s expert team. Concept moves to completion through a complex symphony of cooperative expertise.
In the movie field, I’ve just completed pre-production contract designs for a young, recognized director for a movie title that is in progress. It is not my position to tell what it is.
Dotted Line: What have been the most enjoyable aspects of these projects?
Mead: They’ve all been enjoyable because you learn from each cooperative venture. The surprises come as the project moves from concept to idea to design. Adaptation to end format protocols, unwelcome shifts in focus by either capital sources for the project or intrusion into the process by those unfamiliar with the project intent yet given authority to “change.”
Dotted Line: Tell us about your current work in your new book, Sentury II. Has your focus changed over the years?
Mead: As a follow-up to Sentury, Sentury II covers the last 10 years of professional enterprise. My focus? It’s not changed for more than 50 years. The tools that accomplish the various desired results change; the methodology does not. The mistake I see in current rush to the computer is that the tool becomes more important than either the idea or the technique. This is disastrous.
Dotted Line: What interests you these days?
Mead: I have been interested in the development of a tool. We now have semi-intuitive “helper” software that anticipates habitual use of various software features. The hazard is that you come to depend on those “conveniences” to the detriment of genuine creative use of the exotic software being used. And, with many software applications, you aren’t given specific “turn off” directions. Another fascinating drift is the increasing insistence that since work is being done on a computer, the professional fee structure should be downgraded to a time/result formula rather than a realization that the computer implementation is a tool function, not a creative front-end function. Financial vectors in most professional account sources simply don’t recognize the difference between the two.
Dotted Line: With the buzz surrounding Tron: Legacy, our thoughts naturally return to the 1982 Tron that you worked on. Can you share with us what that job was like?
Mead: For the original Tron I designed the tank, the aircraft carrier (Sark’s command ship), the interior control set for the recognizer, the light cycles, of course, the release graphics of the movie title, the rotating CPU, the CPU approach field, the game arenas, the holding cells for the players, Sark’s command camp pit, Sark’s command pedestal and backup and several set drawings used to create the story environment including Yori’s apartment and the scenery design for the tank chase.
I was invited for lunch on the Disney lot by producers Steven Lisberger and Don Kushner and received a book of stuff that Steven already had with him. I started after about two or three weeks after contract matters had been agreed to by Disney.
I worked on Tron from my home studio, as I have with all the movies I’ve worked on. I always have several projects going through the corporation and being sequestered in an “on lot” cubicle doesn’t work. My function is meta-staff working one-to-one with the director and his immediate authority, the production designer.
In Case You Missed It
As you know, there’s always something going on when it comes to Art Center alumni, students and faculty. Some of the latest:
- New works by Illustration alum Edwin Ushiro opening September 10 at Seattle’s Roq La Rue Gallery. Roq La Rue
- Former Rolls-Royce senior designer and Art Center instructor Marek Djordjevic talks about the rise of Hyundai. The Wall Street Journal
- Best-selling author, radio host and previous Art Center Visionary-in-Residence Kurt Andersen to speak at Cazenovia Forum in New York. Madison County Courier
- After a long and successful career as a creative director where he created thousands of album and ads, alum Bill Barnes has committed himself to pursuing his passion: painting. PR Web
- Alums Eli Marmar and Martin Kim launching new sandal line. Transworld Business
- Checking in with visionary alum Syd Mead. Car and Driver
- Grad Art alumna Emilie Halpern showing work at Pepin Moore in L.A.’s Chinatown through September 12. Pepin Moore